Control Resonant became Remedy’s fastest-selling game, while WARDOGS passed 3 million sales.
Game industry8 items
Epic confirmed work on Fortnite for Linux, Fishlabs announced layoffs, and Flow Games confirmed $49 million in total funding.
New7
Control Resonant reaches 1 million sales, setting Remedy’s fastest-selling record
Remedy said Control Resonant sold 1 million copies roughly three weeks after release. It is the fastest-selling game in the studio’s 31-year history, outpacing Alan Wake 2 and the original Control.
Why it matters: The milestone establishes a new launch-sales benchmark for Remedy and its Control franchise.
Epic confirms Fortnite and Epic Games Store are coming to Linux
Epic Games is officially working on bringing Fortnite to Linux. The Epic Games Store is also coming to the operating system.
Why it matters: Linux support could expand access on Steam Deck and other Linux-based gaming devices, though availability and compatibility remain unconfirmed.
Fishlabs announces layoffs across development and support teams
German developer Fishlabs announced workforce reductions affecting its development and support teams, citing changing project requirements. The item did not specify how many roles are affected.
Why it matters: The cuts affect both game production and support capacity at the studio.
WARDOGS passes 3 million sales as its second season launches
WARDOGS has sold more than three million copies and exceeded 425,000 peak concurrent players on Steam since entering early access on September 10. Season 2, its first major update, adds severe weather, four weapons, four vehicles and three buildable structures, alongside player-feedback-driven changes to balance, progression and faction incentives.
Why it matters: The sales milestone and breadth of the update make this a useful checkpoint for tracking WARDOGS’ commercial momentum and response to player feedback during early access.
Jagex cancels RuneScape Reignited less than two weeks after announcement
Jagex cancelled RuneScape Reignited, a new version of its long-running MMORPG, less than two weeks after revealing it. The company cited extensive player feedback.
Why it matters: The rapid reversal shows player response directly changing Jagex’s product plans.
Steam introduces Achievement Sets and seasonal achievements
Steam is introducing Achievement Sets, allowing developers to split achievements into groups and add seasonal achievements.
Why it matters: Developers gain more flexibility to organize progression goals and support seasonal content.
War Robots surpasses $50 million in lifetime Steam revenue
My.Games’ War Robots has generated more than $50 million in lifetime Steam revenue since launching there in April 2018. Players across its platforms now share a single matchmaking pool.
Why it matters: The milestone demonstrates the long-term PC revenue potential of a franchise that originated on mobile.
Follow-ups1
Flow Games confirms $49 million in total funding
Istanbul-based mobile developer Flow Games confirmed it has raised $49 million to date from Tencent, Makers Fund, Arcadia Gaming Partners and Ludus Ventures. The announcement follows an earlier report of a $46 million funding package.
Why it matters: The official disclosure clarifies the studio’s total funding and confirms Tencent’s participation.